Per pixel tuneni zminoval Jense Huang na jednom z keynotes Nvidie (uz nevim ktere). Ale jestli neveris, mluvi se o tom i na blurbusters:
"Thus requiring a custom powerful FPGA chip in the TCON in the first G-SYNC monitors to do all that realtime per-pixel overdrive processing.... Now you know one of the (multiple) reasons why G-SYNC monitors tended to have a fairly big premium, for high quality variable overdrive, it's a massive amount of realtime processing to get the best quality dynamic overdrive!"
https://forums.blurbusters.com/viewtopic.php?f=7&t=4935
Nj, AMD nic. Blby co?