Odpovídáte na názor k článku Crytek chystá podporu ray tracingu v CryEngine a ukázal demo. Běží na všech GPU. Názory mohou přidávat pouze registrovaní uživatelé.
Těch her je začíná být víc, ale to máš jedno, ty stejně místo diskuse opět jen nadáváš do idiotů..
https://www.computerbase.de/2019-02/geforce-gtx-1660-ti-test/4/#abschnitt_6_gb_versus_8_gb_speicher
https://www.hardocp.com/article/2019/01/07/battlefield_v_nvidia_ray_tracing_rtx_2080_ti_performance/10
What is the result of bottlenecking VRAM in BFV? Stuttering, choppiness, pausing in gameplay, jerkiness, framerate skipping, noticeable periods of time going by as new art assets are loaded and swapped out of VRAM while playing. Moving from area to area in a map means the loading and re-loading of textures and assets, and there is lag when this happens, and it happens often when hitting that VRAM capacity cap. It can also cause inconsistent framerate and frametime, and wild swings in framerate as we have experienced. It does not make for a good gaming experience.