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  • 19. 9. 2018 15:51

    Maudit (neregistrovaný)

    "The difference became only obvious in cases where TAA fails, for example when it estimates motion vectors incorrectly. Under the hood, DLSS renders the scene at lower resolution (typically 50%, so for 4K that's 2880x1620), and the feeds the frame to the tensor cores, which use a predefined deep neural network to enhance that image. For each DLSS game, NVIDIA receives early builds from game developers, and trains that neural network to recognize common forms and shapes of the models, textures, and terrain, to build a "ground truth" database, that is distributed through Game Ready driver updates."

    https://www.techpowerup.com/reviews/NVIDIA/GeForce_RTX_2080_Founders_Edition/38.html


    :)

    Takze presne jak jsem rikal - DLSS se uci znat objekty ze hry - "trains that neural network to recognize common forms and shapes of the models, textures, and terrain". A je k nerozeznani nebo lepsi nez TAA - "The difference became only obvious in cases where TAA fails, for example when it estimates motion vectors incorrectly."