Názor k článku Co je to DLSS od Nvidie a jak funguje? Supersampling, nebo upscaling? od Maudit - "Aznohh 19.9.2018 at 16:17"„work-in-progress build“, coz jak programatori...

  • 19. 9. 2018 16:26

    Maudit (neregistrovaný)

    "Aznohh 19.9.2018 at 16:17"
    „work-in-progress build“, coz jak programatori vedi, je pre-alpha – lol lež jako věž

    WIP build je technickej termin, dalo by se rict. A predchazi nejaky uceleny verzi, treba prave alpha verzi.

    "A nightly build/WIP build is a preview of the next official version. ("Build" refers to compiling.) Users can download and test it without needing to know how to compile the source code themselves. WIP builds are automatically generated 'nightly' (once a day)."
    https://rpg.hamsterrepublic.com/ohrrpgce/What_is_a_WIP%3F


    Takze, kdyz jsme si teda konecne ujasnili, ze nevis, o cem mluvis, a ze jsi komentoval a delal zavery o vykonu raytracingu na zaklade pre-alpha a neoptimalizovanych buildu, muzeme se vratit na zacatek - kde teda podle tebe je v raytracingu ten bottleneck? :)