@tombomino: V Cryengine je iba ako third party rozšírenie. PhysX je ale natívnou súčasťou Unreal Engine aj Unity.
https://docs.unrealengine.com/en-us/Engine/Physics
"Unreal Engine 4 uses the PhysX 3.3 physics engine to drive its physical simulation calculations and perform all collision calculations. PhysX provides the ability to perform accurate collision detection as well as simulate physical interactions between objects within the world. Having physics in your game will help improve the immersion value of every scene, as it helps players believe that they are interacting with the scene and that the scene is responding back in some way or another."
https://blogs.unity3d.com/2018/11/12/physics-changes-in-unity-2018-3-beta/
"PhysX 3.4 represents several years of progress in the area of computational physics. We used to wait for a year or so to let the new version of PhysX mature, before shipping it in Unity. This time around we’re shipping the latest one, after having put as much effort into testing as possible."
Hry postavené na týchto engine-och využívajú PhysX ako fyzikálne API a je ich hodne. A to sa týka nielen hier pre PC ale aj na konzole.