Ty jsi dobre neschopnej. Dalo to chvili, ale nakonec jsem to nasel pres souckovo web: https://www.guru3d.com/news-story/december-4-battlefield-v-raytracing-dxr-performance-patch-released-(benchmarks).html
Je to v commentech. Hledej jmeno reviewera - Hilbert Hagedoorn.
"I cannot see a visual degradation as NVIDIA uses variable raytracing, meaning what you look at is getting more priority in the rendering engine. It's a bit of a clever trick, but might be a good one opposed to raytracing weverything in the scene."