Názor k článku První hra používající ray tracing na GeForce RTX vyšla. DXR ale snižuje výkon o 40–60 % od Maudit - Hmm, az na to, ze prvni patch ma...

  • 16. 11. 2018 14:52

    Maudit (neregistrovaný)

    Hmm, az na to, ze prvni patch ma spoustu znamych bugu. Na svych webech to pisi jak Nvidia, tak DICE/EA:

    "*We recommend in this first release of DXR that “DXR Raytraced Reflections Quality” be set to “Low” due to Battlefield V’s known issues when using “Medium”, “High”, and “Ultra” settings. EA, DICE, and NVIDIA will also continue to optimize this implementation and deliver regular updates.

    Although preferences will vary, we recommend disabling the following settings from Video - Basic when DXR is enabled for the best overall experience:
    - Chromatic Aberration
    - Film Grain
    - Vignette
    - Lens Distortion"

    https://www.nvidia.com/en-us/geforce/news/battlefield-v-rtx-ray-tracing-out-now/


    Navic na EA/DICE:
    "DXR: DXR Performance degraded in maps which feature a lot of foliage"
    https://forums.battlefield.com/en-us/discussion/161023/battlefield-vs-known-issues-list


    Neboli nejspis kvuli spatnemu nastaveni materialu se odlesky pocitaji i pro listi, I kdyz by nemely.

    Blby co? :D Samozrejme nedovzelanej AMD trollum jako ty Soucku bylo hned jasno. Vubec se nepozastavili nad tim, ze medium, high a ultra maji prakticky totozny vykon .. :D Tak ses tu dvakrat krasne ztrapnil, tak zas na par tydnu zalez zpatky na Diit. Tam si muzes brecet, jak chces.