A co se vykonu tyce, proc Olsan, kdyz uz sem dava link na architecture dokument Nvidie, neuvede ten odstavec tesne pred tim? Dalsi vec, kterou se hodi zamlcet ;) Jasne se tam mluvi o tom, jak TAA vyuziva shadery:
"For example, Temporal AntiAliasing (TAA), a shader-based algorithm that combines two frames using motion vectors to determine where to sample the previous frame, is one of the most common image enhancement algorithms in use today."
strana 35 hned nahore (nad tim, co sem Olsan postnul LOL) https://www.nvidia.com/content/dam/en-zz/Solutions/design-visualization/technologies/turing-architecture/NVIDIA-Turing-Architecture-Whitepaper.pdf
Stejne tak MSAA/FXAA/SAA/MLAA se pocitaji na shaderech.
https://en.wikipedia.org/wiki/Multisample_anti-aliasing
https://en.wikipedia.org/wiki/Fast_approximate_anti-aliasing
https://en.wikipedia.org/wiki/Spatial_anti-aliasing
Co se asi stane, kdyz se bude misto toho pocitat aliasing na Tensor Cores? At uz DLSS nebo DLSS 2x? To nebude uspora vykonu? :D :D :D