Odpovídáte na názor k článku Ray tracing v Battlefieldu V funguje i bez RT jader. Titan V není o moc horší než Turing. Názory mohou přidávat pouze registrovaní uživatelé.
Na stránkach NV k Turingu som našiel ich zoznam funkcionalít, ktoré vedia na RTX rade akcelerovať:
Turing GPUs can accelerate ray tracing techniques used in many of the following rendering and non-rendering operations:
▶ Reflections and Refractions
▶ Shadows and Ambient Occlusion
▶ Global Illumination
▶ Instant and off-line lightmap baking
▶ Beauty shots and high-quality previews
▶ Primary rays for foveated VR rendering
▶ Occlusion Culling
▶ Physics, Collision Detection, Particle simulations
▶ Audio simulation (ex., NVIDIA VRWorks Audio built on top of the OptiX API)
▶ AI visibility queries
▶ In-engine Path Tracing (non-real-time) to generate reference screenshots for tuning real-time rendering techniques and denoisers, material composition, and scene lighting.