Názor k článku Xbox One X je o 40 % výkonnější než PS4 Pro [srovnání] od del42sa - "We essentially moved Direct3D 12. We built that...

  • 13. 6. 2017 10:23

    del42sa (neregistrovaný)

    "We essentially moved Direct3D 12. We built that into the command processor of the GPU and what that means is that, for all the high frequency API invocations that the games do, they'll all natively implemented in the logic of the command processor-and what this means is that our communication from the game to the GPU is super-efficient,"

    "Most interesting unexpected thing for me was that they "moved the DX12 API into hardware", supposedly having dedicated hardware for draw calls, reducing DX12 load on the CPU by half "

    "Roll call instructions on the CPU that would typically require thousands of instructions are now reduced to just 11."

    "State changes that are also heavy on CPU are now cut down to just 9. Microsoft tells me that this custom hardware automation should cut CPU workload by half on titles built on DirectX 12 renderers."