Seznam změn si dovolím ponechat v originále (přiloženo v dolní části aktuality), česky vytáhnu jen to podstatné:
- podpora celé série GeForce GTX 400
- screenshoty z 3D lze pomocí zkratkové klávesy típat do JPG, PNG a BMP
- podpora logování (historie) hardware monitoringu
- on-screen display už i v DirectX 11
- ...
Zdroj informací a odkaz ke stažení: MSI Afterburner
(přímý
odkaz na balík včetně Kombustoru)
[Afterburner v1.6.0 Changelog]
- Added NVIDIA GeForce GTX 400 series
graphics cards support (including voltage control!) - Added voltage control for MSI N240GT Low Profile series
graphics cards - Changed marketing name for MSI R5670-PD512 in hardware database
- Added basic screen capture support by means of built-in screen
capture engine of MSI On-Screen Display server. Now it is possible to
assign the hotkey for capturing screenshots in BMP,PNG or JPG formats on
desktop, in DirectX or in OpenGL applications - Added hardware monitoring history logging support. Now MSI
Afterburner is able to save history in native RivaTuner Hardware
Monitoring Log file format. The log files captured with MSI Afterburner
can be viewed in any text editor like Notepad or in graphics form in
RivaTuner's HML file viewer (RivaTuner must be installed for viewing log
files in graphics form) - Added new safety option allowing forcing constant voltage on
some cards with voltage regulators supporting programmable dynamic
voltage management (e.g. VT1165 or uP6266). New safety option may
improve stability on some systems a well as provide power state
independent voltage control on the systems with non-standard voltage
control implementation - Screen capture and On-Screen Display hotkey events are now
being processed via direct connection to the On-Screen Display server
instead of command line. Due to this change Screen capture and On-Screen
Display visibility control hotkeys are being processed faster now - MSI On-Screen Display server has been upgraded to version
3.7.1. New server gives you a lot of improvements including: - DirectX11 On-Screen Display and screen capture support
- DirectX screen capture engine is no longer using DirectX
runtimes to capture and compress screenshots. Screen capture and
compression to PNG/JPG formats in DirectX applications is now handled by
own more effective LIBPNG/JPEGLIB based library - PNG and JPG screen capture support for desktop and OpenGL
applications - Adjustable JPG screen capture quality for experienced users
- Screen capture support for DirectX10 and DirectX11 applications
using multisampled antialiasing or non-standard frame buffer formats
(e.g. sRGB) - Optional On-Screen Display 3D rendering mode. New mode uses 3D
accelerated DirectX functions to emulate previously used 2D framebuffer
access functions and render 2D text. New rendering mode provides
On-Screen Display support in DirectX10 and DirectX11 applications using
multisampled antialiasing and can also drastically reduce OSD related
performance hit on the systems with badly optimized 2D acceleration in
display drivers - Simplified On-Screen Display coordinate space settings. Rarely
used desktop and window coordinate space modes have been merged into
single framebuffer coordinate space mode - Now the server automatically selects framebuffer coordinate
space instead of viewport coordinate space when viewport is not
accessible (e.g. if pure Direct3D8 device is in use) - Improved application notification scheme during runtime
profiles adjustment. Now runtime changes in OSD application profiles
(e.g. OSD zoom ratio change on the fly) are reflected in affected
application almost immedaitely instead of approximately 1 second delay
in the previos versions - Reduced runtime skin engine memory footprint due to dynamic
skin storage unloading - Improved race condition protection system for multithreaded 3D
engines (e.g. Age of dragons : Origins and ArmA II) - Improved race condition protection system for the systems
running multiple OSD applications simultaneously (e.g. OSD server, FRAPS
and STEAM In-Game Chat) - Improved floating injection address hooking technology. Due to
more advanced built-in code analyzer hooks can be injected deeper into
3D application code if stealth mode is enabled. These changes improve
stealth mode compatibility with third party tools using similar stealth
injection technologies (e.g. FRAPS v2.9.8 and newer) - Now stealth mode cannot be toggled during 3D application
runtime to reduce the risk of crashing 3D application - Removed single screen capture per second limitation
- Updated profiles list
- Now MSI Afterburner distributive includes original 128x128 PNG
application logo (stored in .\Graphics folder) for dockbar applications
like RocketDock or ObjectDock - It is no longer necessary to close the application to save
monitoring window attachment state - [Stop the task if it runs longer than 3 days] option is no
longer set in the task settings when using alternate startup mode via
the task scheduler under Windows Vista / Windows 7 - Full list active of On-Screen Display server clients is now
displayed in window instead of the most recent client
- Floating tooltips help system is now reinitialized
properly after runtime skin switching
- Added Ukrainian localization
[Kombustor v1.0.10 Changelog]
- Bugfix: when PCB1 temperature was
enabled in Afterburner OSD, the PCB temperature was copied in GPU
temperture.
- Bugfix: in ATI cards indexing. The sorting is now the same than
Afterburner.
- Bugfix: config file was not properly loaded when Kombustor is
launched from Afterburner.